Socket.io rooms difference between broadcast.to and sockets.in

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囚心锁ツ
囚心锁ツ 2020-12-02 05:43

Socket.io\'s readme contains the following example:

    var io = require(\'socket.io\').listen(80);

    io.sockets.on         


        
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  •  离开以前
    2020-12-02 05:48

    io.on('connect', onConnect);
    
    function onConnect(socket){
    
      // sending to the client
      socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
    
      // sending to all clients except sender
      socket.broadcast.emit('broadcast', 'hello friends!');
    
      // sending to all clients in 'game' room except sender
      socket.to('game').emit('nice game', "let's play a game");
    
      // sending to all clients in 'game1' and/or in 'game2' room, except sender
      socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
    
      // sending to all clients in 'game' room, including sender
      io.in('game').emit('big-announcement', 'the game will start soon');
    
      // sending to all clients in namespace 'myNamespace', including sender
      io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
    
      // sending to a specific room in a specific namespace, including sender
      io.of('myNamespace').to('room').emit('event', 'message');
    
      // sending to individual socketid (private message)
      io.to(`${socketId}`).emit('hey', 'I just met you');
    
      // WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
      // named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
    
      // sending with acknowledgement
      socket.emit('question', 'do you think so?', function (answer) {});
    
      // sending without compression
      socket.compress(false).emit('uncompressed', "that's rough");
    
      // sending a message that might be dropped if the client is not ready to receive messages
      socket.volatile.emit('maybe', 'do you really need it?');
    
      // specifying whether the data to send has binary data
      socket.binary(false).emit('what', 'I have no binaries!');
    
      // sending to all clients on this node (when using multiple nodes)
      io.local.emit('hi', 'my lovely babies');
    
      // sending to all connected clients
      io.emit('an event sent to all connected clients');
    
    };
    

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