I saw a custom asset bundle in an iOS project I evaluated, so at least I know it\'s possible.
My issue is that I\'m using a CATiledLayer with about 22,000 tiles for
Here are the steps to create an asset or resource bundle (ex. FrameworkResources.bundle) - it's surprisingly non-obvious. This is especially useful if you are creating static frameworks.
SDKROOT) to "iOS'