I saw a custom asset bundle in an iOS project I evaluated, so at least I know it\'s possible.
My issue is that I\'m using a CATiledLayer with about 22,000 tiles for
Here's how I got this to work: In Xcode create a new file | Resource | Settings Bundle. Then in the Finder select that bundle and choose Show Package Contents, and add whatever image files.
Then in the code reference an image this way:
NSString *imgName = @"bundlename.bundle/my-image.png";
UIImage *myImage = [UIImage imageNamed:imgName];