In a similar way that modulo generates a sawtooth wave. It doesn\'t have to be continuous.
here is what i mean:
int m = 10;
int x = 0;
int i
y = abs((x++ % 6) - 3);
This gives a triangular wave of period 6, oscillating between 3 and 0.
y = (x++ % 6) < 3 ? 3 : 0;
This gives a regular square wave of period 6, oscillating between 3 and 0.
y = 3 * sin((float)x / 10);
This gives a sine wave of period 20 pi, oscillating between 3 and -3.
Update:
To get a variation of the triangular wave that has curves rather than straight lines, you just need to introduce an exponent into the equation to make it quadratic.
Concave curves (i.e. x^2 shape):
y = pow(abs((x++ % 6) - 3), 2.0);
Concave curves (i.e. sqrt(x) shape):
y = pow(abs((x++ % 6) - 3), 0.5);
Alternatively to using the pow function, you could simply define a square function and use the sqrt function in math.h, which would probably improve performance a bit.
Also, if you want to make the curves steeper/shallower, just try changing the indices.
In all of these cases you should easily be able to adjust constants and add scaling factors in the right places to give variations of the given waveforms (different periods, ampltiudes, asymmetries, etc.).