What is a good random number generator to use for a game in C++?
My considerations are:
In a real-time game, there's no way for a player to determine the difference between a "good" generator and a "bad" one. In a turn-based game, you're right--some minority of zealots will complain. They'll even tell you stories, in excruciating detail, of how you ruined their lives with a bad random number generator.
If you need a bunch of genuine random numbers (and you're an online game), you can get some at Random.org. Use them for turn-based games, or as seeds for real-time games.