I very rarely override drawRect in my UIView subclasses, usually preferring to set layer.contents with pre-rendering images and often employing multiple sublaye
This answer is related to overriding drawRect, but maybe it can give some ideas:
I have a custom UIView class which has complex drawings in drawRect. You have to take care about references which are not available during design time, i.e. UIApplication. For that, I override prepareForInterfaceBuilder where I set a boolean flag which I use in drawRect to distinguish between runtime and design time:
@IBDesignable class myView: UIView {
// Flag for InterfaceBuilder
var isInterfaceBuilder: Bool = false
override init(frame: CGRect) {
super.init(frame: frame)
// Initialization code
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func prepareForInterfaceBuilder() {
self.isInterfaceBuilder = true
}
override func drawRect(rect: CGRect)
{
// rounded cornders
self.layer.cornerRadius = 10
self.layer.masksToBounds = true
// your drawing stuff here
if !self.isInterfaceBuilder {
// code for runtime
...
}
}
}
An here is how it looks in InterfaceBuilder:
