Using Mono is not a crutch. There are many things that it adds to the iPhone OS. LINQ, WCF, sharable code between a Silverlight app, an ASP.NET page, a WPF app, a Windows Form app, and there's also mono for Android and it will work for Windows Mobile as well.
So, you can spend a bunch of time writing Objective-C (You'll see from many studies where the exact same sample code in C# is significantly less to write than OC) and then DUPLICATE it all for other platforms. For me, I chose MonoTouch because the Cloud App I'm writing will have many interfaces, the iPhone being only one of them. Having WCF data streaming from the cloud to MonoTouch app is insanely simple. I have core libraries that are shared among the various platforms and then only need to write a simple presentation layer for the iPhone/WinMobile/Android/SilverLight/WPF/ASP.NET deployments. Recreating it all in Objective-C would be an enormous waste of time both for initial dev and maintenance as the product continues to move forward since all functionality would have to be replicated rather than reused.
The people who are insulting MonoTouch or insinuating that users of it need a crutch are lacking the Big Picture of what it means to have the .NET framework at your fingertips and maybe don't understand proper separation of logic from presentation done in a way that can be reused across platforms and devices.
Objective-C is interesting and very different from many common languages. I like a challenge and learning different approaches... but not when doing so impedes my progress or creates unnecessary re-coding. There are some really great things about the iPhone SDK framework, but all that greatness is fully supported with MonoTouch and cuts out all the manual memory management, reduces the amount of code required to perform the same tasks, allows me to reuse my assemblies, and keeps my options open to be able to move to other devices and platforms.