I am attempting to use the \'File\' function in ActionScript 3 to save the following information:
I have varying draggable display objects in the scene, the amount a
I usually use SharedObject, by saving the number of objects with their locations ,scale ,rotation , .. etc. as an array (usually multidimensional array).
this example is tested :
first make a movie clip giving it "mc" as a name in the ActionScript Linkage add any graphics you like (this MovieClip will be the objects to be saved later ) then add the following script
////////// get random values for each object
var speed:Number ;
var yPosition:Number ;
var size:Number ;
this.width = size;
this.height = size;
this.y = yPosition ;
//// Moving the MovieClip from Left to right
function moving(e:Event):void
{
this.x += speed ;
if(this.x > 550)
{
this.removeEventListener(Event.ENTER_FRAME,moving);
MovieClip(parent).removeChild(this);
}
}
this.addEventListener(Event.ENTER_FRAME,moving);
in the root stage of the project add :
import flash.events.MouseEvent;
import flash.display.MovieClip;
var num:int = 0 ;
var mmc:MovieClip ;
var mySharedObj:SharedObject = SharedObject.getLocal("SavingStatus"); //// SharedObject to save info
function init()
{
if (!mySharedObj.data.savedArray)
{
///// first run No datat saved
this.addEventListener(Event.ENTER_FRAME,addingmcs)
}else {
///// Laoding previusly saved data
loading();
}
}
init() ;
/////////////// adding MovieClips to stage /////
function addingmcs(e:Event):void
{
num +=1 ;
if(num > 20){
num = 0 ;
mmc = new mc ;
mmc.speed = 2 + (5 * Math.random()) ;
mmc.yPosition = 500 * Math.random() ;
mmc.size = 50 + 10 * Math.random() ;
this.addChild(mmc);
}
}
///////////////////////////////////////////
///////////////////////////////////////////////
var obj:* ; //// to hold children MovieClips of the stage
var savingArr:Array = new Array ; //// the array to be saved , Contains all info of the children
////////////// Save all MovieClips with their parameters ////////////
function saving(e:MouseEvent):void
{
this.removeEventListener(Event.ENTER_FRAME,addingmcs)
for (var i:int=0;i