I am very new to XNA and I began by following a tutorial that draws an image on the screen. I was able to move my image into the Content folder but when I try to use it in
In XNA 4.0 Content Reference project has a Content Root Directory property (set to Content by default) that specifies the name of the subdirectory that will hold the final output files of pipeline content generated from the project folder. Therefore, if you create Content directory inside Content Reference project the Face asset will be placed in Content/Content directory and you will have to load it like this
mSpriteTexture = Content.Load(@"Content/Face");
despite setting Content.RootDirectory = "Content"