Can I specify setprecision to round double values when stream to std output?
ofile << std::setprecision(12) << total_run_time/TIME << \"\\n
There is also std::fesetround
from
, which sets the rounding direction:
#include
#include
#include
#include
int main () {
double runtime = 0.756247615801;
// Set rounding direction and output with some precision:
const auto prev_round = std::fegetround();
std::fesetround(FE_DOWNWARD);
std::cout << "desired: " << std::setprecision(6) << runtime << "\n";
// Restore previous rounding direction and output for testing:
std::fesetround(prev_round);
std::cout << "default: " << std::setprecision(6) << runtime << "\n";
}
(note that these are not the kind of comments I recommend, they are just for tutoring purposes)
Output:
desired: 0.756247
default: 0.756248
Important note, though: I did not find any mention in the standard, that the operator<<
overloads for floating types have to honour the rounding direction.