I\'m a Java head mainly, and I want a way to generate a pseudo-random number between 0 and 74. In Java I would use the method:
Random.nextInt(74)
For game dev use random() to generate randoms. Probably at least 5x faster than using arc4random(). Modulo bias is not an issue, especially for games, when generating randoms using the full range of random(). Be sure to seed first. Call srandomdev() in AppDelegate. Here's some helper functions:
static inline int random_range(int low, int high){ return (random()%(high-low+1))+low;}
static inline CGFloat frandom(){ return (CGFloat)random()/UINT32_C(0x7FFFFFFF);}
static inline CGFloat frandom_range(CGFloat low, CGFloat high){ return (high-low)*frandom()+low;}