This is a relatively common design pattern:
https://stackoverflow.com/a/17015041/743957
It allows you to return a subclass from your init calls.
The "swifty" way of creating class clusters would actually be to expose a protocol instead of a base class.
Apparently the compiler forbids static functions on protocols or protocol extensions.
Until e.g. https://github.com/apple/swift-evolution/pull/247 (factory initializers) is accepted and implemented, the only way I could find to do this is the following:
import Foundation
protocol Building {
func numberOfFloors() -> Int
}
func createBuilding(numberOfFloors numFloors: Int) -> Building? {
switch numFloors {
case 1...4:
return SmallBuilding(numberOfFloors: numFloors)
case 5...20:
return BigBuilding(numberOfFloors: numFloors)
case 21...200:
return SkyScraper(numberOfFloors: numFloors)
default:
return nil
}
}
private class BaseBuilding: Building {
let numFloors: Int
init(numberOfFloors:Int) {
self.numFloors = numberOfFloors
}
func numberOfFloors() -> Int {
return self.numFloors
}
}
private class SmallBuilding: BaseBuilding {
}
private class BigBuilding: BaseBuilding {
}
private class SkyScraper: BaseBuilding {
}
.
// this sadly does not work as static functions are not allowed on protocols.
//let skyscraper = Building.create(numberOfFloors: 200)
//let bigBuilding = Building.create(numberOfFloors: 15)
//let smallBuilding = Building.create(numberOfFloors: 2)
// Workaround:
let skyscraper = createBuilding(numberOfFloors: 200)
let bigBuilding = createBuilding(numberOfFloors: 15)
let smallBuilding = createBuilding(numberOfFloors: 2)