I\'ve been tasked to replace C++ code to Go and I\'m quite new to the Go APIs. I am using gob for encoding hundreds of key/value entries to disk pages but the gob encoding h
"Manual coding", you're so afraid of, is trivially done in Go using the standard encoding/binary package.
You appear to store string length values as 32-bit integers in big-endian format, so you can just go on and do just that in Go:
package main
import (
"bytes"
"encoding/binary"
"fmt"
"io"
)
func encode(w io.Writer, s string) (n int, err error) {
var hdr [4]byte
binary.BigEndian.PutUint32(hdr[:], uint32(len(s)))
n, err = w.Write(hdr[:])
if err != nil {
return
}
n2, err := io.WriteString(w, s)
n += n2
return
}
func main() {
var buf bytes.Buffer
for _, s := range []string{
"ab",
"cd",
"de",
} {
_, err := encode(&buf, s)
if err != nil {
panic(err)
}
}
fmt.Printf("%v\n", buf.Bytes())
}
Playground link.
Note that in this example I'm writing to a byte buffer, but that's for demonstration purposes only—since encode() writes to an io.Writer, you can pass it an opened file, a network socket and anything else implementing that interface.