Is there any way to do this in a condensed form?
GLfloat coordinates[8];
...
coordinates[0] = 1.0f;
coordinates[1] = 0.0f;
coordinates[2] = 1.0f;
coordinates
If you are doing these same assignments a lot in your program and want a shortcut, the most straightforward solution might be to just add a function
static inline void set_coordinates(
GLfloat coordinates[static 8],
GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3,
GLfloat c4, GLfloat c5, GLfloat c6, GLfloat c7)
{
coordinates[0] = c0;
coordinates[1] = c1;
coordinates[2] = c2;
coordinates[3] = c3;
coordinates[4] = c4;
coordinates[5] = c5;
coordinates[6] = c6;
coordinates[7] = c7;
}
and then simply call
GLfloat coordinates[8];
// ...
set_coordinates(coordinates, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f);