Is there any way to do this in a condensed form?
GLfloat coordinates[8]; ... coordinates[0] = 1.0f; coordinates[1] = 0.0f; coordinates[2] = 1.0f; coordinates
If you really to assign values (as opposed to initialize), you can do it like this:
GLfloat coordinates[8]; static const GLfloat coordinates_defaults[8] = {1.0f, 0.0f, 1.0f ....}; ... memcpy(coordinates, coordinates_defaults, sizeof(coordinates_defaults)); return coordinates;