Almost any IDE creates lots of files that have nothing to do with the application being developed, they are generated and mantained by the IDE so he knows how to build the a
From what I have been looking at with version control, it seems that most things should go into it - e.g. source code and so on. However, the problem that many VCS's run into is when trying to handle large files, typically binaries, and at times things like audio and graphic files. Therefore, my personal way to do it is to put the source code under version control, along with general small sized graphics, and leave any binaries to other systems of management. If it is a binary that I created myself using the build system of the IDE, then that can definitily be ignored, because it is going to be regenerated every build. For dependancy libraries, well this is where dependancy package managers come in.
As for IDE generated files (I am assuming these are ones that aren't generated during the build process, such as the solution files for Visual Studio) - well, I think it would depend on whether or not you are working alone. If you are working alone, then go ahead and add them - they will allow you to revert settings in the solution or whatever you make. Same goes for other non-solution like files as well. However, if you are collaborating, then my recomendation is no - most IDE generated files tend to be, well, user specific - aka they work on your machine, but not neccesarily on others. Hence, you may be better of not including IDE generated files in that case.
tl;dr you should put most things that relate to your program into version control, excluding dependencies (things like libraries, graphics and audio should be handled by some other dependancy management system). As for things directly generated by the IDE - well, it would depend on if you are working alone or with other people.