Is there a 128 bit integer in C++?

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滥情空心
滥情空心 2020-12-01 11:41

I need to store a 128 bits long UUID in a variable. Is there a 128-bit datatype in C++? I do not need arithmetic operations, I just want to easily store and read the value v

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  •  轻奢々
    轻奢々 (楼主)
    2020-12-01 12:06

    There is no 128-bit integer in Visual-C++ because the Microsoft calling convention only allows returning of 2 32-bit values in the RAX:EAX pair. The presents a constant headache because when you multiply two integers together with the result is a two-word integer. Most load-and-store machines support working with two CPU word-sized integers but working with 4 requires software hack, so a 32-bit CPU cannot process 128-bit integers and 8-bit and 16-bit CPUs can't do 64-bit integers without a rather costly software hack. 64-bit CPUs can and regularly do work with 128-bit because if you multiply two 64-bit integers you get a 128-bit integer so GCC version 4.6 does support 128-bit integers. This presents a problem with writing portable code because you have to do an ugly hack where you return one 64-bit word in the return register and you pass the other in using a reference. For example, in order to print a floating-point number fast with Grisu we use 128-bit unsigned multiplication as follows:

    #include 
    #if defined(_MSC_VER) && defined(_M_AMD64)
    #define USING_VISUAL_CPP_X64 1
    #include 
    #include 
    #pragma intrinsic(_umul128)
    #elif (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
    #define USING_GCC 1
    #if defined(__x86_64__)
    #define COMPILER_SUPPORTS_128_BIT_INTEGERS 1
    #endif
    #endif
    
    #if USING_VISUAL_CPP_X64
        UI8 h;
        UI8 l = _umul128(f, rhs_f, &h);
        if (l & (UI8(1) << 63))  // rounding
          h++;
        return TBinary(h, e + rhs_e + 64);
    #elif USING_GCC
        UIH p = static_cast(f) * static_cast(rhs_f);
        UI8 h = p >> 64;
        UI8 l = static_cast(p);
        if (l & (UI8(1) << 63))  // rounding
          h++;
        return TBinary(h, e + rhs_e + 64);
    #else
        const UI8 M32 = 0xFFFFFFFF;
        const UI8 a = f >> 32;
        const UI8 b = f & M32;
        const UI8 c = rhs_f >> 32;
        const UI8 d = rhs_f & M32;
        const UI8 ac = a * c;
        const UI8 bc = b * c;
        const UI8 ad = a * d;
        const UI8 bd = b * d;
        UI8 tmp = (bd >> 32) + (ad & M32) + (bc & M32);
        tmp += 1U << 31;  /// mult_round
        return TBinary(ac + (ad >> 32) + (bc >> 32) + (tmp >> 32), e + rhs_e + 64);
    #endif
      }
    

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