How to draw arc with radius and start and stop angle

前端 未结 2 1050
一生所求
一生所求 2020-12-01 11:14

If I have the following four properties in my DataContext of my Canvas element

Point  Center
double Radius
double StartAngle
double EndAngle
<
2条回答
  •  孤街浪徒
    2020-12-01 11:50

    Providing a custom component turned out to be the best solution. I use it like this in my code

    
    

    SmallAngle when true will render the small angle between the points irrespective of order of StartAngle and EndAngle. When SmallAngle is false the arc is rendered counter clockwise.

    The implementation is

    using System;
    using System.Collections.Generic;
    using System.Windows;
    using System.Windows.Media;
    using System.Windows.Shapes;
    
    public sealed class Arc : Shape
    {
        public Point Center
        {
            get => (Point)GetValue(CenterProperty);
            set => SetValue(CenterProperty, value);
        }
    
        // Using a DependencyProperty as the backing store for Center.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty CenterProperty = 
            DependencyProperty.Register(nameof(Center), typeof(Point), typeof(Arc), 
                new FrameworkPropertyMetadata(new Point(), FrameworkPropertyMetadataOptions.AffectsRender));
    
        public double StartAngle
        {
            get => (double)GetValue(StartAngleProperty);
            set => SetValue(StartAngleProperty, value);
        }
    
        // Using a DependencyProperty as the backing store for StartAngle.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty StartAngleProperty =
            DependencyProperty.Register(nameof(StartAngle), typeof(double), typeof(Arc),
                new FrameworkPropertyMetadata(0.0, FrameworkPropertyMetadataOptions.AffectsRender));
    
        public double EndAngle
        {
            get => (double)GetValue(EndAngleProperty);
            set => SetValue(EndAngleProperty, value);
        }
    
        // Using a DependencyProperty as the backing store for EndAngle.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty EndAngleProperty =
            DependencyProperty.Register(nameof(EndAngle), typeof(double), typeof(Arc),
                new FrameworkPropertyMetadata(Math.PI / 2.0, FrameworkPropertyMetadataOptions.AffectsRender));
    
        public double Radius
        {
            get => (double)GetValue(RadiusProperty);
            set => SetValue(RadiusProperty, value);
        }
    
        // Using a DependencyProperty as the backing store for Radius.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty RadiusProperty =
            DependencyProperty.Register(nameof(Radius), typeof(double), typeof(Arc),
                new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender));
    
        public bool SmallAngle
        {
            get => (bool)GetValue(SmallAngleProperty);
            set => SetValue(SmallAngleProperty, value);
        }
    
        // Using a DependencyProperty as the backing store for SmallAngle.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty SmallAngleProperty =
            DependencyProperty.Register(nameof(SmallAngle), typeof(bool), typeof(Arc),
                new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
    
        static Arc() => DefaultStyleKeyProperty.OverrideMetadata(typeof(Arc), new FrameworkPropertyMetadata(typeof(Arc)));
    
        protected override Geometry DefiningGeometry
        {
            get
            {
                double a0 = StartAngle < 0 ? StartAngle + 2 * Math.PI : StartAngle;
                double a1 = EndAngle < 0 ? EndAngle + 2 * Math.PI : EndAngle;
    
                if (a1 < a0)
                    a1 += Math.PI * 2;
    
                SweepDirection d = SweepDirection.Counterclockwise;
                bool large;
    
                if (SmallAngle)
                {
                    large = false;
                    d = (a1 - a0) > Math.PI ? SweepDirection.Counterclockwise : SweepDirection.Clockwise;
                }
                else
                    large = (Math.Abs(a1 - a0) < Math.PI);
    
                Point p0 = Center + new Vector(Math.Cos(a0), Math.Sin(a0)) * Radius;
                Point p1 = Center + new Vector(Math.Cos(a1), Math.Sin(a1)) * Radius;
    
                List segments = new List
                {
                    new ArcSegment(p1, new Size(Radius, Radius), 0.0, large, d, true)
                };
    
                List figures = new List
                {
                    new PathFigure(p0, segments, true)
                    {
                        IsClosed = false
                    }
                };
    
                return new PathGeometry(figures, FillRule.EvenOdd, null);
            }
        }
    }
    

提交回复
热议问题