I\'m trying to use PHP to get the Steam Community Market price of an item. I take a url (for example : http://steamcommunity.com/market/listings/730/StatTrak%E2%84%A2%20P250
Not entirely sure why you'd want to do this the hard way and regex through HTML when there's a perfectly working call which returns JSON. Although the original answer is correct and answers the OP question directly, this provides a much easier and efficient way of getting the market value of an item.
GET:
http://steamcommunity.com/market/priceoverview/?currency=3&appid=730&market_hash_name=StatTrak%E2%84%A2%20P250%20%7C%20Steel%20Disruption%20%28Factory%20New%29
JSON Response:
{
"success": true,
"lowest_price": "1,43€ ",
"volume": "562",
"median_price": "1,60€ "
}
Response Definitions :
success
: boolean value, true if the call was successful or false if something went wrong or there are no listing for this item on the Steam market.
lowest_price
: string value with currency symbol [pre-/ap]pended depending on the query parameters specified. See below for some additional parameter.
volume
: integer value returned as a string (?) - the total number of this specific item which has been sold/bought.
median_price
: string value with currency symbol [pre-/ap]pended. The average price at which the item has been sold. See the Steam marketplace item graph for a better understanding on how the median is calculated.
Query Parameters:
appid
: The unique (statically defined) Steam application ID of the game/app, in our case 730 for Counter-Strike: Global Offensive. See Valve's development Wiki for a list of other appid's, though this list will most probably always be out of date as new apps are added to their platform frequently.
market_hash_name
: The name of the item being queried against with the exterior included, retrieving these names can be found when querying against a users inventory, but that's a whole other API call.
currency
: An integer value; the currency value and format to return the market values. You'll need to tweak and play around with these numbers as I cannot provide too much detail here. Generally I stick to using USD as a global price and use my own currency API to translate into other currencies.