[EDIT 3] I kind of "solved it" by at using the "strange" version. At least for the most important keys. It is suffient for my case, where I want to check
[DllImport("user32.dll", EntryPoint = "GetKeyboardState", SetLastError = true)]
private static extern bool NativeGetKeyboardState([Out] byte[] keyStates);
private static bool GetKeyboardState(byte[] keyStates)
{
if (keyStates == null)
throw new ArgumentNullException("keyState");
if (keyStates.Length != 256)
throw new ArgumentException("The buffer must be 256 bytes long.", "keyState");
return NativeGetKeyboardState(keyStates);
}
private static byte[] GetKeyboardState()
{
byte[] keyStates = new byte[256];
if (!GetKeyboardState(keyStates))
throw new Win32Exception(Marshal.GetLastWin32Error());
return keyStates;
}
private static bool AnyKeyPressed()
{
byte[] keyState = GetKeyboardState();
// skip the mouse buttons
return keyState.Skip(8).Any(state => (state & 0x80) != 0);
}