I am a newbie in OpenGL programming with C++ and not very good at mathematics. Is there a simple way to have isometric projection?
I mean the true isometric projecti
An isometric projection is just a matter of using an orthographic projection with a specific rotation angle.
You should be able to choose any of the 8 potential orientations, with a orthographic projection, and get a perfect isometric view of your model. Just follow the math in your referenced Wiki article for setting up the view matrix, and do an orthographic projection for your projection matrix, and you're all set.