I am trying to draw an animation. To do so I have extended View and overridden the onDraw() method. What I would expect is that each time onDraw() is called the canvas wou
Your expectations do not jib w/ reality :) The canvas will not be the way you left it, but it blank instead. You could create an ArrayList of objects to be drawn (canvas.drawCircle(), canvas.drawBitmap() etc.), then iterate though the ArrayList in the OnDraw(). I am new to graphics programming but I have used this on a small scale. Maybe there is a much better way.