My code works fine for normal devices but creates blurry images on retina devices.
Does anybody know a solution for my issue?
+ (UIImage *) imageWith
Swift 2.0:
Using extension method:
extension UIImage{
class func renderUIViewToImage(viewToBeRendered:UIView?) -> UIImage
{
UIGraphicsBeginImageContextWithOptions((viewToBeRendered?.bounds.size)!, false, 0.0)
viewToBeRendered!.drawViewHierarchyInRect(viewToBeRendered!.bounds, afterScreenUpdates: true)
viewToBeRendered!.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
Usage:
override func viewDidLoad() {
super.viewDidLoad()
//Sample View To Self.view
let sampleView = UIView(frame: CGRectMake(100,100,200,200))
sampleView.backgroundColor = UIColor(patternImage: UIImage(named: "ic_120x120")!)
self.view.addSubview(sampleView)
//ImageView With Image
let sampleImageView = UIImageView(frame: CGRectMake(100,400,200,200))
//sampleView is rendered to sampleImage
var sampleImage = UIImage.renderUIViewToImage(sampleView)
sampleImageView.image = sampleImage
self.view.addSubview(sampleImageView)
}