How can I find the line of intersection between two planes?
I know the mathematics idea, and I did the cross product between the the planes normal vectors
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Adding this answer for completeness, since at time of writing, none of the answers here contain a working code-example which directly addresses the question.
Though other answers here already covered the principles.
Finding the line between two planes can be calculated using a simplified version of the 3-plane intersection algorithm.
The 2'nd, "more robust method" from bobobobo's answer references the 3-plane intersection.
While this works well for 2 planes (where the 3rd plane can be calculated using the cross product of the first two), the problem can be further reduced for the 2-plane version.
Including this code-example, since it may not be immediately obvious.
// Intersection of 2-planes: a variation based on the 3-plane version.
// see: Graphics Gems 1 pg 305
//
// Note that the 'normal' components of the planes need not be unit length
bool isect_plane_plane_to_normal_ray(
const Plane& p1, const Plane& p2,
// output args
Vector3f& r_point, Vector3f& r_normal)
{
// logically the 3rd plane, but we only use the normal component.
const Vector3f p3_normal = p1.normal.cross(p2.normal);
const float det = p3_normal.length_squared();
// If the determinant is 0, that means parallel planes, no intersection.
// note: you may want to check against an epsilon value here.
if (det != 0.0) {
// calculate the final (point, normal)
r_point = ((p3_normal.cross(p2.normal) * p1.d) +
(p1.normal.cross(p3_normal) * p2.d)) / det;
r_normal = p3_normal;
return true;
}
else {
return false;
}
}