I\'ve built a data-driven google map with different icons that get assigned to the map depending on the type of item located. So if I have 5 types of landmark, and each gets
If you're going to do it using a declared object such as Landmark["landmark" + i]
, you really may as well use an index array rather than an associative, it's much easier for iteration. Objects aren't really used with indexed properties because Arrays do a much better job of it:
var myObj = // object version
{
"item0": "blah",
"item1": "blah"
// etc
}
var myArr = // array version
[
"blah",
"blah"
// etc
]
Much more sensible to use the array:
landmarks = []; // new array
types = array('hospital','church','library','store',etc);
var i=0;
while (i<=types.length) {
landmarks.push(new google.maps.Icon());
landmarks[i].image = "icon" + i + ".png";
i++;
}
It makes more sense to do it that way and for...in
loops on objects can get a bit messy with prototyped properties being enumerable, etc.
If you're trying to make a variable global, add it to the window object:
var myCustomVar = "landmark" + i;
window[myCustomVar] = new google.maps.Icon();
alert(landmark0);
But this would be polluting the global namespace with many unnecessary variables. So you'd still be better with an array:
window.landmarks = [];
landmarks.push(new google.maps.Icon());
// etc...