See title: what does it mean for a C++ function to be inline?
As well as the other (perfectly correct) answers about the performance implications of inline
, in C++ you should also note this allows you to safely put a function in a header:
// my_thing.h
inline int do_my_thing(int a, int b) { return a + b; }
// use_my_thing.cpp
#include "my_thing.h"
...
set_do_thing(&do_my_thing);
// use_my_thing_again.cpp
...
set_other_do_thing(&do_my_thing);
This is because the compiler only includes the actual body of the function in the first object file that needs a regular callable function to be compiled (normally because it's address was taken, as I showed above).
Without the inline
keyword, most compilers would give an error about multiple definition, eg for MSVC:
use_my_thing_again.obj : error LNK2005: "int __cdecl do_my_thing(int,int)" (?do_my_thing@@YAHHH@Z) already defined in use_my_thing.obj
<...>\Scratch.exe : fatal error LNK1169: one or more multiply defined symbols found