I\'m aware of AVFoundation and its capture support (not too familiar though). However, I don\'t see any readily-accessible API to get pixel-by-pixel data (RGB-per-pixel or s
lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
float luminance = dot(textureColor.rgb, W);
mediump vec2 p = textureCoordinate;
if (p.x == 0.2 && p.x<0.6 && p.y > 0.4 && p.y<0.6) {
gl_FragColor = vec4(textureColor.r * 1.0, textureColor.g * 1.0, textureColor.b * 1.0, textureColor.a);
} else {
gl_FragColor = vec4(textureColor.r * 0.0, textureColor.g * 0.0, textureColor.b * 0.0, textureColor.a *0.0);
}