Displaying SVG in OpenGL without intermediate raster

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青春惊慌失措
青春惊慌失措 2020-12-01 04:03

I have some simple SVG artwork (icon and glyph kind of things) which I want to display in an OpenGL app (developing in C++ on Debian, using Qt).

The obvious solution

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  •  青春惊慌失措
    2020-12-01 04:18

    My answer is going to about displaying vector graphics wtih OpenGL in general, because all solutions for this problem can support rather trivially SVG in particular, although none support animated SVGs (SMIL). Since there was nothing said about animation, I assume the question implied static SVGs only.

    Since 2011, the state of the art is Mark Kilgard's baby, NV_path_rendering, which is currently only a vendor (Nvidia) extension as you might have guessed already from its name. There are a lot of materials on that:

    • https://developer.nvidia.com/nv-path-rendering Nvidia hub, but some material on the landing page is not the most up-to-date
    • http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/opengl/gpupathrender.pdf Siggraph 2012 paper
    • http://on-demand.gputechconf.com/gtc/2014/presentations/S4810-accelerating-vector-graphics-mobile-web.pdf GTC 2014 presentation
    • http://www.opengl.org/registry/specs/NV/path_rendering.txt official extension doc

    You can of course load SVGs and such https://www.youtube.com/watch?v=bCrohG6PJQE. They also support the PostScript syntax for paths. You can also mix path rendering with other OpenGL (3D) stuff, as demoed at:

    • https://www.youtube.com/watch?v=FVYl4o1rgIs
    • https://www.youtube.com/watch?v=yZBXGLlmg2U

    NV_path_rendering is now used by Google's Skia library behind the scenes, when available. (Nvidia contributed the code in late 2013 and 2014.) One of the cairo devs (who is an Intel employee as well) seems to like it too http://lists.cairographics.org/archives/cairo/2013-March/024134.html, although I'm not [yet] aware of any concrete efforts for cairo to use NV_path_rendering.

    An upstart having even less (or downright no) vendor support or academic glitz is NanoVG, which is currently developed and maintained. (https://github.com/memononen/nanovg) Given the number of 2D libraries over OpenGL that have come and gone over time, you're taking a big bet using something not supported by a major vendor, in my humble opinion.

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