I am currently using Bresenham\'s algorithm to draw lines but they are (of course) one pixel in thickness. My question is what is the most efficient way to draw lines of arb
For my embedded thermal printer application, using Bresenham's algorithm, the line was way too thin. I don't have GL or anything fancy. I ended up simply decrementing the Y value and drawing more lines under the first one. Each number of thickness added another line. Very quick to implement and made for the desired results printing from monochrome bitmap to the thermal.