How can I create static library and can add just .a file on any project in ios

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青春惊慌失措
青春惊慌失措 2020-12-01 01:33

How can I create static library and can add just .a file on any project in ios.

I tried doing this but couldn\'t do it.

Thanks in advance

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  •  执念已碎
    2020-12-01 02:08

    if you want create static lib mean refer the link http://jaym2503.blogspot.in/2013/01/how-to-make-universal-static-library.html

    Step 1 : Create a New Project, Named it "Logger"

    Step 2 : Create Classes

    You can create as many classes you wants, In our tutorial we will create one class named "Logger". So, now two files should be in our resource. 1. Logger.h 2. Logger.m

    Step 3 : Put some useful code into Classes

    Step 4 : Create New Target

    Create New Target from File Menu.

    New Target Select Cocoa Touch Static Library

    Step 5 : Add files to Compile Resource

    Select "Logger" Target of Static Library Go to Build Phases In Complied Sources section, Add all the .m and .mm files. In Copy Files section, Add all the .h files and resource files.

    Build Phases

    Step 6 : Compile Project with Static Library Target

    Compile Project for iOS Device Compile Project for Simulator You can find two different .a files generated in build folders.

    Find .a file

    Step 7: Make Static Library Universal

    You can find two different library now, one is for simulator and one is for iOS devices.

    Create a New Folder and name it LoggerMerge. Copy libLogger.a file of Debug-iphoneos folder to "LoggerMerge" rename it to libLogger_device.a Copy libLogger.a file of Debug-iphonesimulator folder to "LoggerMerge" rename it to libLogger_simulator.a Open LoggerMerge folder with Terminal Fire below command lipo -create "libLogger_simulator.a" "libLogger_device.a" -output "libLogger.a"

    Now, you can find libLogger.a in LoggerMerge folder, this is Universal static library file. Now, Just one thing you need is headers, See above screenshot there is folder called include in both build folder. Just copy header file from this folder.

    Step 8 : Test Static Library

    Create New Project, name it TestLogger Import libLogger.a and header files Import header file "Logger.h" anywhere you want to use Now, Use this Logger class as default practice. In our case, [Logger log:@"Test String"]; Run Project in Simulator and Device both That's it!! You have your own static Library!!

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