I am very new to the image processing. I have to implement hue effect in my iPhone application project. Therefore, I need to change the hue of UIImage. Please p
Taking Dondragmer's excellent fixed hue example as a starting point. Here is my modification, to fix the problem of transparent areas being set with the same hue.
- (UIImage*) imageWithImage:(NSString *)name fixedHue:(CGFloat) hue alpha:(CGFloat) alpha;
// Note: the hue input ranges from 0.0 to 1.0, both red. Values outside this range will be clamped to 0.0 or 1.0.
{
UIImage *source = [UIImage imageNamed:name];
// Find the image dimensions.
CGSize imageSize = [source size];
CGRect imageExtent = CGRectMake(0,0,imageSize.width,imageSize.height);
// Create a context containing the image.
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
[source drawAtPoint:CGPointMake(0,0)];
// Setup a clip region using the image
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0, source.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextClipToMask(context, imageExtent, source.CGImage);
//[[UIColor colorWithHue:hue saturation:1.0 brightness:1 alpha:alpha] set];
CGContextFillRect(context, imageExtent);
// Draw the hue on top of the image.
CGContextDrawImage(context, imageExtent, source.CGImage);
CGContextSetBlendMode(context, kCGBlendModeHue);
[[UIColor colorWithHue:hue saturation:1.0 brightness:1 alpha:alpha] set];
UIBezierPath *imagePath = [UIBezierPath bezierPathWithRect:imageExtent];
[imagePath fill];
CGContextRestoreGState(context); // remove clip region
// Retrieve the new image.
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
Thanks to:
How to change hue of UIIMAGE having transparent area?
CGContextClipToMask UIImage Mask Invert Up and Down