How to detect device rotation in SwiftUI and re-draw view components?
I have a @State variable initialized to the value of UIScreen.main.bounds.width when the first
This seems to work for me. Then just init and use Orientation instance as environmentobject
class Orientation: ObservableObject {
let objectWillChange = ObservableObjectPublisher()
var isLandScape:Bool = false {
willSet {
objectWillChange.send() }
}
var cancellable: Cancellable?
init() {
cancellable = NotificationCenter.default
.publisher(for: UIDevice.orientationDidChangeNotification)
.map() { _ in (UIDevice.current.orientation == .landscapeLeft || UIDevice.current.orientation == .landscapeRight)}
.removeDuplicates()
.assign(to: \.isLandScape, on: self)
}
}