How to detect device rotation in SwiftUI and re-draw view components?
I have a @State variable initialized to the value of UIScreen.main.bounds.width when the first
I tried some of the previous answers, but had a few problems. One of the solutions would work 95% of the time but would screw up the layout every now and again. Other solutions didn't seem to be in tune with SwiftUI's way of doing things. So I came up with my own solution. You might notice that it combines features of several previous suggestions.
// Device.swift
import Combine
import UIKit
final public class Device: ObservableObject {
@Published public var isLandscape: Bool = false
public init() {}
}
// SceneDelegate.swift
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
var device = Device()
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
let contentView = ContentView()
.environmentObject(device)
if let windowScene = scene as? UIWindowScene {
// standard template generated code
// Yada Yada Yada
let size = windowScene.screen.bounds.size
device.isLandscape = size.width > size.height
}
}
// more standard template generated code
// Yada Yada Yada
func windowScene(_ windowScene: UIWindowScene,
didUpdate previousCoordinateSpace: UICoordinateSpace,
interfaceOrientation previousInterfaceOrientation: UIInterfaceOrientation,
traitCollection previousTraitCollection: UITraitCollection) {
let size = windowScene.screen.bounds.size
device.isLandscape = size.width > size.height
}
// the rest of the file
// ContentView.swift
import SwiftUI
struct ContentView: View {
@EnvironmentObject var device : Device
var body: some View {
VStack {
if self.device.isLandscape {
// Do something
} else {
// Do something else
}
}
}
}