I am making an application where I would like to capture an image from the front facing camera, without presenting a capture screen of any kind. I want to take a picture com
I converted the code above from Objc to Swift 3, if anyone still looks for a solution in 2017.
import UIKit
import AVFoundation
class CameraViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
@IBOutlet weak var cameraImageView: UIImageView!
var device: AVCaptureDevice?
var captureSession: AVCaptureSession?
var previewLayer: AVCaptureVideoPreviewLayer?
var cameraImage: UIImage?
override func viewDidLoad() {
super.viewDidLoad()
setupCamera()
setupTimer()
}
func setupCamera() {
let discoverySession = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera],
mediaType: AVMediaTypeVideo,
position: .front)
device = discoverySession?.devices[0]
let input: AVCaptureDeviceInput
do {
input = try AVCaptureDeviceInput(device: device)
} catch {
return
}
let output = AVCaptureVideoDataOutput()
output.alwaysDiscardsLateVideoFrames = true
let queue = DispatchQueue(label: "cameraQueue")
output.setSampleBufferDelegate(self, queue: queue)
output.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable: kCVPixelFormatType_32BGRA]
captureSession = AVCaptureSession()
captureSession?.addInput(input)
captureSession?.addOutput(output)
captureSession?.sessionPreset = AVCaptureSessionPresetPhoto
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
previewLayer?.frame = CGRect(x: 0.0, y: 0.0, width: view.frame.width, height: view.frame.height)
view.layer.insertSublayer(previewLayer!, at: 0)
captureSession?.startRunning()
}
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
CVPixelBufferLockBaseAddress(imageBuffer!, CVPixelBufferLockFlags(rawValue: .allZeros))
let baseAddress = UnsafeMutableRawPointer(CVPixelBufferGetBaseAddress(imageBuffer!))
let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer!)
let width = CVPixelBufferGetWidth(imageBuffer!)
let height = CVPixelBufferGetHeight(imageBuffer!)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let newContext = CGContext(data: baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo:
CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.premultipliedFirst.rawValue)
let newImage = newContext!.makeImage()
cameraImage = UIImage(cgImage: newImage!)
CVPixelBufferUnlockBaseAddress(imageBuffer!, CVPixelBufferLockFlags(rawValue: .allZeros))
}
func setupTimer() {
_ = Timer.scheduledTimer(timeInterval: 2.0, target: self, selector: #selector(snapshot), userInfo: nil, repeats: true)
}
func snapshot() {
print("SNAPSHOT")
cameraImageView.image = cameraImage
}
}
Also, I found a shorter solution for getting the image from the CMSampleBuffer:
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
let myPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
let myCIimage = CIImage(cvPixelBuffer: myPixelBuffer!)
let videoImage = UIImage(ciImage: myCIimage)
cameraImage = videoImage
}