I try to draw simple text in my android game on libgdx, but it\'s look sharp. How to make text look smooth in different resolutions? My Code:
You should definitly have a quick look on custom font shaders and/or DistanceField-Fonts. They're easy to understand and similarly easy to implement:
https://github.com/libgdx/libgdx/wiki/Distance-field-fonts
DistanceFieldFonts stay smooth, even when you upscale them: