Is there a nice simple method of delaying a function call whilst letting the thread continue executing?
e.g.
public void foo()
{
// Do stuff!
It's indeed a very bad design, let alone singleton by itself is bad design.
However, if you really do need to delay execution, here's what you may do:
BackgroundWorker barInvoker = new BackgroundWorker();
barInvoker.DoWork += delegate
{
Thread.Sleep(TimeSpan.FromSeconds(1));
bar();
};
barInvoker.RunWorkerAsync();
This will, however, invoke bar() on a separate thread. If you need to call bar() in the original thread you might need to move bar() invocation to RunWorkerCompleted handler or do a bit of hacking with SynchronizationContext.