Basically when user resizes my application\'s window I want application to be same size when application is re-opened again.
At first I though of handling SizeChange
I made a more generic solution based on RandomEngys brilliant answer. It saves the position to file in the running folder and you don't need to create new properties for each new window you create. This sollution works great for me with minimal code in code behind.
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Interop;
using System.Xml;
using System.Xml.Serialization;
namespace WindowPlacementNameSpace
{
// RECT structure required by WINDOWPLACEMENT structure
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public RECT(int left, int top, int right, int bottom)
{
this.Left = left;
this.Top = top;
this.Right = right;
this.Bottom = bottom;
}
}
// POINT structure required by WINDOWPLACEMENT structure
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
// WINDOWPLACEMENT stores the position, size, and state of a window
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPLACEMENT
{
public int length;
public int flags;
public int showCmd;
public POINT minPosition;
public POINT maxPosition;
public RECT normalPosition;
}
public static class WindowPlacement
{
private static readonly Encoding Encoding = new UTF8Encoding();
private static readonly XmlSerializer Serializer = new XmlSerializer(typeof(WINDOWPLACEMENT));
[DllImport("user32.dll")]
private static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);
[DllImport("user32.dll")]
private static extern bool GetWindowPlacement(IntPtr hWnd, out WINDOWPLACEMENT lpwndpl);
private const int SW_SHOWNORMAL = 1;
private const int SW_SHOWMINIMIZED = 2;
private static void SetPlacement(IntPtr windowHandle, string placementXml)
{
if (string.IsNullOrEmpty(placementXml))
{
return;
}
byte[] xmlBytes = Encoding.GetBytes(placementXml);
try
{
WINDOWPLACEMENT placement;
using (MemoryStream memoryStream = new MemoryStream(xmlBytes))
{
placement = (WINDOWPLACEMENT)Serializer.Deserialize(memoryStream);
}
placement.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT));
placement.flags = 0;
placement.showCmd = (placement.showCmd == SW_SHOWMINIMIZED ? SW_SHOWNORMAL : placement.showCmd);
SetWindowPlacement(windowHandle, ref placement);
}
catch (InvalidOperationException)
{
// Parsing placement XML failed. Fail silently.
}
}
private static string GetPlacement(IntPtr windowHandle)
{
WINDOWPLACEMENT placement;
GetWindowPlacement(windowHandle, out placement);
using (MemoryStream memoryStream = new MemoryStream())
{
using (XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8))
{
Serializer.Serialize(xmlTextWriter, placement);
byte[] xmlBytes = memoryStream.ToArray();
return Encoding.GetString(xmlBytes);
}
}
}
public static void ApplyPlacement(this Window window)
{
var className = window.GetType().Name;
try
{
var pos = File.ReadAllText(Directory + "\\" + className + ".pos");
SetPlacement(new WindowInteropHelper(window).Handle, pos);
}
catch (Exception exception)
{
Log.Error("Couldn't read position for " + className, exception);
}
}
public static void SavePlacement(this Window window)
{
var className = window.GetType().Name;
var pos = GetPlacement(new WindowInteropHelper(window).Handle);
try
{
File.WriteAllText(Directory + "\\" + className + ".pos", pos);
}
catch (Exception exception)
{
Log.Error("Couldn't write position for " + className, exception);
}
}
private static string Directory => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
}
}
In your code behind you add these two methods
///This method is save the actual position of the window to file "WindowName.pos"
private void ClosingTrigger(object sender, EventArgs e)
{
this.SavePlacement();
}
///This method is load the actual position of the window from the file
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
this.ApplyPlacement();
}
in the xaml window you add this
Closing="ClosingTrigger"