Difference between C++11 std::bind and boost::bind

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梦谈多话
梦谈多话 2020-11-30 19:20

Is there any difference between the two? Or am I safe to replace every occurrence of boost::bind by std::bind in my code and thereby remove the dep

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  •  旧时难觅i
    2020-11-30 20:24

    Besides the several differences cited on the other answers, here are two other differences:

    • boost::bind seems to deal with overloaded function names in some situations, whereas std::bind does not deal with them in the same way. See c++11 faq

    (using gcc 4.7.2, boost lib version 1_54)

    void foo(){}
    void foo(int i){}
    
    auto badstd1 = std::bind(foo);  
    //compile error: no matching function for call to bind()
    auto badstd2 = std::bind(foo, 1); 
    //compile error: no matching function for call to bind()
    auto std1 = std::bind(static_cast(foo)); //compiles ok
    auto std2 = std::bind(static_cast(foo), 1); //compiles ok
    auto boost1 = boost::bind(foo, 1); //compiles ok
    auto boost2 = boost::bind(foo); //compiles ok
    

    So if you simply replaced all boost::bind with std::bind, your build could break.

    • std::bind can seamlessly bind to c++11 lambda types, whereas boost::bind as of boost 1.54 seems to require input from the user (unless return_type is defined). See boost doc

    (using gcc 4.7.2, boost lib version 1_54)

    auto fun = [](int i) { return i;};
    auto stdbound = std::bind(fun, std::placeholders::_1);
    stdbound(1);
    
    auto boostboundNaive = boost::bind(fun, _1);  //compile error.
    // error: no type named ‘result_type’ ...
    auto boostbound1 = boost::bind(fun, _1); //ok
    boostbound1(1);
    auto boostbound2 = boost::bind(boost::type(), fun, _1); //ok
    boostbound2(1);
    

    So, if you simply replaced all std::bind with boost::bind, your build could also break.

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