I\'d like to implement a Bézier curve. I\'ve done this in C# before, but I\'m totally unfamiliar with the C++ libraries. How should I go about creating a quadratic curve?
Here is a general implementation for a curve with any number of points.
vec2 getBezierPoint( vec2* points, int numPoints, float t ) {
vec2* tmp = new vec2[numPoints];
memcpy(tmp, points, numPoints * sizeof(vec2));
int i = numPoints - 1;
while (i > 0) {
for (int k = 0; k < i; k++)
tmp[k] = tmp[k] + t * ( tmp[k+1] - tmp[k] );
i--;
}
vec2 answer = tmp[0];
delete[] tmp;
return answer;
}
Note that it uses heap memory for a temporary array which is not all that efficient. If you only need to deal with a fixed number of points you could hard-code the numPoints value and use stack memory instead.
Of course, the above assumes you have a vec2 structure and operators for it like this:
struct vec2 {
float x, y;
vec2(float x, float y) : x(x), y(y) {}
};
vec2 operator + (vec2 a, vec2 b) {
return vec2(a.x + b.x, a.y + b.y);
}
vec2 operator - (vec2 a, vec2 b) {
return vec2(a.x - b.x, a.y - b.y);
}
vec2 operator * (float s, vec2 a) {
return vec2(s * a.x, s * a.y);
}