I have designed this code to generate a Bezier Path that is used as a path for a CAShapeLayer to mask a UIView (the view\'s height and width are variable)
This code
A playground based on @an0's answer above.
import UIKit
import PlaygroundSupport
import CoreGraphics
var view = UIView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
view.backgroundColor = .black
PlaygroundPage.current.liveView = view
let triangle = CAShapeLayer()
triangle.fillColor = UIColor.systemGreen.cgColor
triangle.path = createRoundedTriangle(width: 220, height: 200, radius: 15)
triangle.position = CGPoint(x: 140, y: 130)
view.layer.addSublayer(triangle)
func createRoundedTriangle(width: CGFloat, height: CGFloat, radius: CGFloat) -> CGPath {
let point1 = CGPoint(x: -width / 2, y: height / 2)
let point2 = CGPoint(x: 0, y: -height / 2)
let point3 = CGPoint(x: width / 2, y: height / 2)
let path = CGMutablePath()
path.move(to: CGPoint(x: 0, y: height / 2))
path.addArc(tangent1End: point1, tangent2End: point2, radius: radius)
path.addArc(tangent1End: point2, tangent2End: point3, radius: radius)
path.addArc(tangent1End: point3, tangent2End: point1, radius: radius)
path.closeSubpath()
return path
}