A lot of apps pop up a transparent view with rounded corners and an activityIndicator when running a time consuming operation.
How is this rounding done and is it po
view.layer.cornerRadius = radius;
The hard way (that used to be required in the first iPhone SDK) is to create your own UIView subclass with drawRect: method:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, 0,0,0,0.75);
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
radius, M_PI, M_PI / 2, 1); //STS fixed
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height);
CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
radius, 0.0f, -M_PI / 2, 1);
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
-M_PI / 2, M_PI, 1);
CGContextFillPath(context);
Note: rect in this code should be taken from [self bounds] (or whatever location you want it in), it won't make sense with rect passed to drawRect: method.