Can anyone explain with really clear use cases what the purpose of dispatch_sync
in GCD
is for? I can\'t understand where and why I would have to u
I've used dispatch sync when inside an async dispatch to signal UI changes back to the main thread.
My async block holds back only a little and I know the main thread is aware of the UI changes and will action them. Generally used this in a processing block of code that takes some CPU time but I still want to action UI changes from within that block. Actioning the UI changes in the async block is useless as UI, I believe, runs on the main thread. Also actioning them as secondary async blocks, or a self delegate, results in the UI only seeing them a few seconds later and it looks tardy.
Example block:
dispatch_queue_t myQueue = dispatch_queue_create("my.dispatch.q", 0);
dispatch_async(myQueue,
^{
// Do some nasty CPU intensive processing, load file whatever
if (somecondition in the nasty CPU processing stuff)
{
// Do stuff
dispatch_sync(dispatch_get_main_queue(),^{/* Do Stuff that affects UI Here */});
}
});