Always check a pointer before you dereference it. In C, you could usually count on a crash at the point where you dereference a bad pointer; in C++, you can create an invalid reference which will crash at a spot far removed from the source of the problem.
class SomeClass
{
...
void DoSomething()
{
++counter; // crash here!
}
int counter;
};
void Foo(SomeClass & ref)
{
...
ref.DoSomething(); // if DoSomething is virtual, you might crash here
...
}
void Bar(SomeClass * ptr)
{
Foo(*ptr); // if ptr is NULL, you have created an invalid reference
// which probably WILL NOT crash here
}