I want to wrap an image around a cylindrical object like mugs in a web app, like so
This will likely be a base image (e.g. a jpeg image of a mug) containin
function canvas1() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
var productImg = new Image();
productImg.onload = function() {
var iw = productImg.width;
var ih = productImg.height;
console.log("height");
canvas.width = iw;
canvas.height = ih;
ctx.drawImage(productImg, 0, 0, productImg.width, productImg.height,
0, 0, iw, ih);
loadUpperIMage()
};
productImg.src = "http://res.cloudinary.com/pussyhunter/image/upload/c_scale,f_auto,h_350/left_handle_cup_i7ztfs.jpg"
function loadUpperIMage() {
var img = new Image();
img.src = "http://res.cloudinary.com/pussyhunter/image/upload/v1488184107/500_F_97150423_M13q2FeAUZxxIx6CaPixHupprmyiVVli_skh6fe.jpg"
img.onload = function() {
var iw = img.width;
var ih = img.height;
var xOffset = 102, //left padding
yOffset = 110; //top padding
//alert(ih)
var a = 75.0; //image width
var b = 10; //round ness
var scaleFactor = iw / (4 * a);
// draw vertical slices
for (var X = 0; X < iw; X += 1) {
var y = b / a * Math.sqrt(a * a - (X - a) * (X - a)); // ellipsis equation
ctx.drawImage(img, X * scaleFactor, 0, iw / 9, ih, X + xOffset, y + yOffset, 1, 174);
}
};
}
};
function canvas2() {
var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");
var productImg = new Image();
productImg.onload = function() {
var iw = productImg.width;
var ih = productImg.height;
console.log("height");
canvas.width = iw;
canvas.height = ih;
ctx.drawImage(productImg, 0, 0, productImg.width, productImg.height,
0, 0, iw, ih);
loadUpperIMage()
};
productImg.src = "http://res.cloudinary.com/pussyhunter/image/upload/h_350/canter_handle_cup_xyxhdd.jpg"
function loadUpperIMage() {
var img = new Image();
img.src = "http://res.cloudinary.com/pussyhunter/image/upload/v1488184107/500_F_97150423_M13q2FeAUZxxIx6CaPixHupprmyiVVli_skh6fe.jpg"
img.onload = function() {
var iw = img.width;
var ih = img.height;
// alert(iw)
var xOffset = 101, //left padding
yOffset = 110; //top padding
var a = 75.0; //image width
var b = 10; //round ness
var scaleFactor = iw / (4 * a);
// draw vertical slices
for (var X = 0; X < iw; X += 1) {
var y = b / a * Math.sqrt(a * a - (X - a) * (X - a)); // ellipsis equation
ctx.drawImage(img, X * scaleFactor, 0, iw / 3, ih, X + xOffset, y + yOffset, 1, 174);
}
};
}
};
function canvas3() {
var canvas = document.getElementById("canvas3");
var ctx = canvas.getContext("2d");
var productImg = new Image();
productImg.onload = function() {
var iw = productImg.width;
var ih = productImg.height;
canvas.width = iw;
canvas.height = ih;
ctx.drawImage(productImg, 0, 0, productImg.width, productImg.height,
0, 0, iw, ih);
loadUpperIMage()
};
productImg.src = "http://res.cloudinary.com/pussyhunter/image/upload/h_350/right_handle_cup_dsdhr7.jpg"
function loadUpperIMage() {
var img = new Image();
img.src = "http://res.cloudinary.com/pussyhunter/image/upload/v1488184107/500_F_97150423_M13q2FeAUZxxIx6CaPixHupprmyiVVli_skh6fe.jpg"
img.onload = function() {
var iw = img.width;
var ih = img.height;
//alert(iw)
var xOffset = 102, //left padding
yOffset = 110; //top padding
var a = 75.0; //image width
var b = 10; //round ness
var scaleFactor = iw / (3 * a);
// draw vertical slices
for (var X = 0; X < iw; X += 1) {
var y = b / a * Math.sqrt(a * a - (X - a) * (X - a)); // ellipsis equation
ctx.drawImage(img, X * scaleFactor, 0, iw / 1.5, ih, X + xOffset, y + yOffset, 1, 174);
}
};
}
};
setTimeout(function() {
canvas1()
}, 1000);
setTimeout(function() {
canvas2()
}, 2000);
setTimeout(function() {
canvas3()
}, 3000);
Note : Just Use these points to calibrate
var scaleFactor = iw / (4*a); //EDIT 4*a TO 6*a
ctx.drawImage(img, X * scaleFactor, 0, iw/3, ih, X + xOffset, y + yOffset, 1, 174); //EDIT iw/3 TO iw/4