I am attempting to create a ripple like effect on an imageView when it is touched down on, however I do not understand how to implement OpenGL for windows and porting it to
For Swift 3.0
let animation = CATransition() animation.delegate = self animation.duration = 5.0 animation.timingFunction = CAMediaTimingFunction(name : kCAMediaTimingFunctionEaseInEaseOut) animation.type = "rippleEffect" viewForAnimation.layer.add(animation, forKey: nil)