I am trying to do \"streaming\" speech recognition in C# from a TCP socket. The problem I am having is that SpeechRecognitionEngine.SetInputToAudioStream() seems to require
This is my solution.
class FakeStreamer : Stream
{
public bool bExit = false;
Stream stream;
TcpClient client;
public FakeStreamer(TcpClient client)
{
this.client = client;
this.stream = client.GetStream();
this.stream.ReadTimeout = 100; //100ms
}
public override bool CanRead
{
get { return stream.CanRead; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return stream.CanWrite; }
}
public override long Length
{
get { return -1L; }
}
public override long Position
{
get { return 0L; }
set { }
}
public override long Seek(long offset, SeekOrigin origin)
{
return 0L;
}
public override void SetLength(long value)
{
stream.SetLength(value);
}
public override int Read(byte[] buffer, int offset, int count)
{
int len = 0, c = count;
while (c > 0 && !bExit)
{
try
{
len = stream.Read(buffer, offset, c);
}
catch (Exception e)
{
if (e.HResult == -2146232800) // Timeout
{
continue;
}
else
{
//Exit read loop
break;
}
}
if (!client.Connected || len == 0)
{
//Exit read loop
return 0;
}
offset += len;
c -= len;
}
return count;
}
public override void Write(byte[] buffer, int offset, int count)
{
stream.Write(buffer,offset,count);
}
public override void Close()
{
stream.Close();
base.Close();
}
public override void Flush()
{
stream.Flush();
}
}
How to Use:
//client connect in
TcpClient clientSocket = ServerSocket.AcceptTcpClient();
FakeStreamer buffStream = new FakeStreamer(clientSocket);
...
//recognizer init
m_recognizer.SetInputToAudioStream(buffStream , audioFormat);
...
//recognizer end
if (buffStream != null)
buffStream.bExit = true;