I am attempting to detect WebGL support across multiple browsers and I\'ve encountered the following scenario. The current version of Firefox appears to report positive supp
From MDN:
// Run everything inside window load event handler, to make sure
// DOM is fully loaded and styled before trying to manipulate it.
window.addEventListener("load", function() {
var paragraph = document.querySelector("p"),
button = document.querySelector("button");
// Adding click event handler to button.
button.addEventListener("click", detectWebGLContext, false);
function detectWebGLContext () {
// Create canvas element. The canvas is not added to the
// document itself, so it is never displayed in the
// browser window.
var canvas = document.createElement("canvas");
// Get WebGLRenderingContext from canvas element.
var gl = canvas.getContext("webgl")
|| canvas.getContext("experimental-webgl");
// Report the result.
if (gl && gl instanceof WebGLRenderingContext) {
paragraph.innerHTML =
"Congratulations! Your browser supports WebGL.";
} else {
paragraph.innerHTML = "Failed to get WebGL context. "
+ "Your browser or device may not support WebGL.";
}
}
}, false);
body {
text-align : center;
}
button {
display : block;
font-size : inherit;
margin : auto;
padding : 0.6em;
}
[ Here would go the result of WebGL feature detection ]