Is this the best way to make a variable sized struct in C++? I don\'t want to use vector because the length doesn\'t change after initialization.
struct Pack
This is OK (and was standard practice for C).
But this is not a good idea for C++.
This is because the compiler generates a whole set of other methods automatically for you around the class. These methods do not understand that you have cheated.
For Example:
void copyRHSToLeft(Packet& lhs,Packet& rhs)
{
lhs = rhs; // The compiler generated code for assignement kicks in here.
// Are your objects going to cope correctly??
}
Packet* a = CreatePacket(3);
Packet* b = CreatePacket(5);
copyRHSToLeft(*a,*b);
Use the std::vector<> it is much safer and works correctly.
I would also bet it is just as efficient as your implementation after the optimizer kicks in.
Alternatively boost contains a fixed size array:
http://www.boost.org/doc/libs/1_38_0/doc/html/array.html