I have just written this short C++ program to approximate the actual number of clock ticks per second.
#include
#include
usi
From the man page of clock(3):
POSIX requires that CLOCKS_PER_SEC equals 1000000 independent of the actual resolution.
Your implementation seems to follow POSIX at least in that respect.
Running your program here, I get
Actual clocks per second = 980000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 990000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 1000000
CLOCKS_PER_SEC = 1000000
or similar output on an idle machine, and output like
Actual clocks per second = 50000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 600000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 530000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 580000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 730000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 730000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 600000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 560000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 600000
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 620000
CLOCKS_PER_SEC = 1000000
on a busy machine. Since clock() measures the (approximate) time spent in your program, it seems that you tested on a busy machine, and your program got only about 60% of the CPU time.