Using GDI+ to draw various colors:
brush = new SolidBrush(color);
graphics.FillRectangle(brush, x, y, width, height);
You\'ll notice that n
Seems to work OK for me. With the lack of a full code example I'm assuming you've got your compositing mode wrong.
public void RenderGdiPlus()
{
List colors = new List(new string[] { "000000", "ff0000", "00ff00", "0000ff", "ffffff" });
List alphas = new List(new string[] { "00", "01", "40", "80", "c0", "fe", "ff" });
Bitmap bmp = new Bitmap(200, 300, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics graphics = Graphics.FromImage(bmp);
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
graphics.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
SolidBrush backBrush = new SolidBrush(Color.FromArgb(254, 131, 208, 129));
graphics.FillRectangle(backBrush, 0, 0, 300, 300);
graphics.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
Pen pen = new Pen(Color.Gray);
for (int row = 0; row < alphas.Count; row++)
{
string alpha = alphas[row];
for (int column=0; column